Teeth and Shoes...
This week has been about teeth and Shoes, and a few revelations about keeping a stock file of generic objects that can be re-used wherever necessary. As such I have decided that It would be a good idea to start building things a little more generically. By this I mean that I am going to start making versions of Items that are less specific to the current project. The teeth I made this week are a good example of this. I used reference of dentures and dental diagrams to build average set of adult teeth, and then created polygroups within Zbrush that allow me to edit each tooth individually. The implications of this are that I now have a set of adult teeth and gums that can be manipulated to look like the subject that I wants teeth.
The other thing I worked on was the shoes, I have decided to take a bit or artistic license with the shoes as they are quite boring in the film and I wanted to give them a little more detailing. Here is a shot of the progress so far.
The way I am approach the modeling of these 2 characters has changed over the past week. I was originally doing it as an action shot sculpture. But I have instead decided that It would be more efficient time-wise to have the two characters modeled standing then pose them as if they were rigged using the transpose tool in zbrush. The initial plan would have given more visually appealing results, but it would also have been something I would have found myself explaining in interviews as to why I modeled them in a pose, as that is not good practice in the games industry. I may pursue the idea of extra detailing in a plain sculpt as I want a model to have a 3D print of, and I think this would make a great piece.
Over the next week I aim to have the body detailed and the retopology done. From there I can go on to finishing the Buscemi head and retopologising that, then onto Harvey Keitel.
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