Skin Shaders
The past few weeks work on this subject has dwindled a touch, but for good reasons. I have entered a character modelling competition that required a great deal of work. Because of this I have had no updates to this project, and therefore did not feel the need to post. To make up for this, I will be creating 2 extra posts for the missed weeks, filling you in on my workflow.
So, as I stated above, there has been little work going on on this subject, due to the Dominance war preliminary competition putting it on hold. However, one thing that I have looked into is the use of a sub surface scattering effect shader for the UDK. This shader if implemented correctly will give the material that are skin in my models a much more realistic skin affect! I have not had time to implement it on my own models.
Here a few shots of the shader in action, as you can see, it is not the perfect skin shader, but does create a very nice effect when you consider that it is a real time shader.
Work on this project will start up again after this week is over, and work will continue again at the same rate it did at the start of this project. I am still feeling very confident that the work that I will achieve at the end of this project will be of a very high quality, and will learn a great deal both skill and practise wise because of this project.
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